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Fletcher Tringham ([info]fraudulence) wrote,
@ 2011-10-09 18:49:00

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[info]thedeadland application
[PLAYER INFO]
Handle: Ketsu
Personal Journal: [info]ketsundere
Contact: AIM: ketsundere; Plurk: transfinite
HMD: here


[CHARACTER INFO]
Canon: Fullmetal Alchemist
Name: Fletcher Tringham
Age: 10

Abilities:
Fletcher is an alchemist. In his world, alchemy isn't anything mystical; it's the scientific process of understanding matter, breaking it down into its constituent pieces, and reassembling it into a new form. The first hurdle, of course, is understanding; if an alchemist doesn't know what something is made of, it can't be transmuted.

Since alchemy is essentially the rearrangement of mass, something can't be transmuted into something much larger than itself; if the end result is smaller than the start, there will be matter left over. Matter can't be created or destroyed, only shifted around. In addition, the base materials and the result have to be basically the same kind of matter. A tree can't be transmuted into an iron spear, for example. This law is what's known as "Equivalent Exchange".

Fletcher's specialty when it comes to alchemy is the transmutation of plant-based materials. He can enhance the growth of plants, speed up their life cycle or make them die faster, and even temporarily return a sufficient mass of deceased plant matter to a state resembling life, though the latter ability is transient. Once something's dead in his world, it's dead, period.

Unknown to all but a small handful of alchemists, the energy source for alchemy is what's called the Gate. The Gate isn't any specific place, but more of an extradimensional doorway leading from the world of Fullmetal Alchemist to another world, one that suspiciously resembles our own. According to Dante, the villain of the series, the Gate exists within everyone, and an alchemist is a person who is able to harness the energy that comes through the Gate — the energy provided by all of the people who have ever died on the other side — to power alchemic reactions.

Modified Abilities:
Fletcher's ability to grow plants is severely curtailed. When working with living plants, he can only accelerate their growth to twice their normal speed, and even then only when he is directly working on them; if he walks away to do something else, they slow back down to their normal growth rate. However, he can still cause vines and roots to grow rapidly for defensive purposes, and the alchemy he performs on inanimate objects is unaffected.


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